时间:2025-12-15 06:35:31 来源:网络整理编辑:百科
Virtual reality (VR) is all the rage. Premium publishers like USA Today, the New York Times, and AOL
Virtual reality (VR) is all the rage. Premium publishers like USA Today, the New York Times, and AOL are jumping on the bandwagon to prepare.
Google is working on a VR version of Chrome. NBC and Samsung are broadcasting the summer Olympics in VR. Hulu, Crackle, Jaunt, and Within (formerly known as VRse) already have dedicated apps, or “theaters,” where viewers can consume massive amounts of VR content.
Other media powerhouses and film studios including Live Nation, Vice Media, 21st Century Fox, and the Walt Disney Company are placing big bets on VR with large scale investments.
But when will brand dollars move to VR, and what moves should marketers be thinking about making now?

One thing is for certain: 30-second spots will not be the most efficient way for brands to get on board.
Instead, we will likely see more branded entertainment interspersed with chunks of VR sponsored content along with more seamless brand integrations within stories. VR is especially well-suited for the latter scenario because it allows viewers to choose how they see content. Brands could trigger engagement by allowing viewers to interact and zoom in—telescopically—to experience more in-depth branded content and then zoom back out to the main storyline.
This potential for immersive storytelling may very well take branded entertainment to a whole new level. Imagine LG showcasing a new line of mobile devices in a video ad with hotspots. Viewers could zoom into one of the phones to play with a realistic, 360-degree model of the device or even watch a video shot with that new device, thereby zooming into an entirely new storyline within the ad.
VR is the quintessential medium for this type of captivating content. Brands that succeed at connecting with consumers within this newfound VR world will do so by dreaming up immersive experiences rather than trying to work VR into an existing campaign. Many brands are already tinkering in the branded VR entertainment space. Gatorade, Honda, and Audi are fully producing short VR videos.
While the traditional big spenders in storytelling—Hollywood studios—sit on the sidelines to experiment with VR, marketers are diving in head first to create immersive ‘bursts’ of content that will help boost a brand’s story. That’s a massive shift.
Virtual reality by definition intensifies the impression of reality. All of the viewer’s senses are heightened including sight, sound, and motion; content that delivers fully immersive experiences will be in high demand.
Anything that makes the viewer feel as though they’re actually inside the video—whether sitting courtside at a basketball game or watching a professor lecture from the front row of a classroom—will capture interest. In theory, the more a viewer perceives that they are physically present in a certain situation, the more the experience may feel like a human memory once completed. Imagine how this could drive brand recall.
The flipside is that fatigue from advertising within VR will also be amplified. The technologies that make interactive features possible for flat, internet-based online video are working well now, but the experience could really come alive if and when it is developed with VR in mind. At the very least, tapping buttons in the VR world should be rewarded with more immersive content.
Better yet, head tracking will signify engagement more than any other measured metric. Yes, branded entertainment and VR are practically made for each other but the combination of branded entertainment, VR, and interactive video (including everything we can now do plus all its rising possibilities) will transcend into marketing success beyond any marketer’s wildest dreams.
The key for marketers will be to focus heavily on creating the best user experience possible.
Even if marketers create amazing VR content, we still have a fundamental discovery problem.
At the moment, users need to download several different apps within their VR gear to see virtual reality content. For brands, this makes zero sense. Instead, VR content will likely go the native route and appear as playlists within publishing infrastructures.
For example, audiences visiting FOX Sports online may someday soon see a dedicated menu option or channel with extreme sports VR content from brands like GoPro or Red Bull. Some of these videos may be original while others will be sponsored.
Tal Chalozin is co-founder and CTO of Innovid, the world’s leading video marketing platform that empowers advertisers to create, deliver, and measure video experiences on any device. Prior to Innovid, Tal served as an officer in an elite computer unit in the Israeli Air Force for over eight years where he led the development of several military products with high algorithmic complexity. Tal is presently a board member for the IAB’s Digital Video Center of Excellence and for the National Academy of Television Arts and Sciences. Follow Tal on Twitter @Chalozin.
TopicsVirtual RealityAdvertising
How Hyperloop One went off the rails2025-12-15 06:01
42+14+5恩比德創紀錄 ,字母哥32+11+9甘拜下風 哈登選對了?(哈登60+三雙)2025-12-15 05:57
When will OpenAI's GPT2025-12-15 05:53
貓胎盤的功效與作用怎麽吃2025-12-15 05:50
Slack goes down again, prompting anxiety everywhere2025-12-15 05:42
藤茶的功效與作用圖片2025-12-15 05:32
世界杯上的巨星梅西、C羅、姆巴佩最愛什麽車 ?(c羅和梅西哪個更厲害沒有爭議)2025-12-15 05:11
銀耳蓮子紅棗湯的做法竅門2025-12-15 04:23
Nancy Pelosi warns colleagues after info hacked2025-12-15 04:03
【波盈足球】 足球巴西明星後衛 前隊長阿維斯涉性侵被捕 ( 巴西,巴塞隆納 )2025-12-15 03:51
Australian football makes history with first LGBT Pride Game2025-12-15 06:25
唯簡紅豆薏米粉 效果怎麽樣2025-12-15 06:05
梅西缺席訓練!義烏接到阿根廷“奪冠球衣”訂單 !葡萄牙主教練下課 ,穆裏尼奧或將接手(梅西的訓練)2025-12-15 05:45
C羅梅西LV廣告世紀同框假的 ?!,兩人並未碰麵! !(c羅和梅西同框圖片)2025-12-15 05:38
Chinese gymnastics team horrifies crowd with human jump rope2025-12-15 05:17
Mark Zuckerberg has found a new sense of style. Why?2025-12-15 05:08
用澱粉做中藥丸的方法2025-12-15 04:45
今日足球英超賽事分析 :曼聯VS紐卡斯爾+利茲聯VS阿森納 英超賽事前瞻2025-12-15 04:44
Here's George Takei chilling in zero gravity for the 'Star Trek' anniversary2025-12-15 04:23
Wild Apple rumors for 2025 and beyond: Foldable devices, new 'Slim' iPhone2025-12-15 04:04