时间:2025-09-18 16:06:05 来源:网络整理编辑:探索
It was around three hours into Carrion, as my oozing, formless tentacle monster munched on a hapless
It was around three hours into Carrion, as my oozing, formless tentacle monster munched on a hapless scientist's lower half, when I stopped, looked around, and thought: "Where the hellam I?"
Carrion is an exceptionally cool idea for a video game. You play as the escaped research specimen in a heavily locked down lab. The humans who work there want you dead or contained, and you want to get out in one piece while snacking on as many people as you can in the process.
Your avatar in this world is a wriggling mass of blood-red tentacles, toothy open mouths, and dark-rimmed eyes. It moves in a roiling, oozing dance, as long, spindly limbs fan out in whatever direction you choose, latching onto walls, floors, and ceilings as they pull the rest of your jumbled mass along. Those grasping tentacles whip through the air audibly, too, their "thwips" cutting through the dark orchestral score in a steady beat.
You feellike a menacing presence in Carrion. A 2D view of the world serves up each room as a cross-section, revealing ducts, water lines, and other secret paths for you to slither through. Adding to the sense of menace is the regular presence of whimpering and fleeing humans, fruitlessly searching for a place to hide – nowhere is safe.
When you do eventually burst out into the light of a busy room, chaos ensues. Lab-coated and hazmat-suited researchers run off screaming to cower in corners as guards send bullets and gouts of flames hurtling your way. None of it slows your advance, a violent churn of tentacles and snapping teeth.
Via GiphyAll of which is to say: Carrionnails it on the feel front. Phobia Game Studio's spin on a "reverse-horror" adventure, in its most gloriously, chaotically violent moments, captures the blood-soaked tension release moments of Hollywood classics like Alienand The Thing.
I just wish it didn't get in its own way quite so much.
For all the power you wield as an escaped research specimen-slash-tentacle monster, finding your way around is a constant struggle. It makes sense that there's no in-game map you can call on, given what you're playing as. But players hoping for some kind of visual guide to help them get around are out of luck.
Your monster can do this simple sonar trick when you pull your controller's left trigger, with rippling lines at the edges of the screen giving you a sense of the where you'll find nearby save points, which double in most cases as the key to unlocking new areas of the facility. But the sonar just as easily points you back to places you've already been, and you have no way of knowing which you're heading toward until you get there (or recognize the path you're taking).
There are also glowing green signs in each part of the facility that point toward exit doors leading to the next area. But they're too sparse in number, tending to only appear once you're close to said door. And since most exits don't unlock until you find and access a series of nearby save points, those signs aren't as helpful as they could be.
That means you're relying most of the time on what you remember from each location. An easy enough feat early on, when the world you have access to is smaller. But after play sessions spread out over a period of days, it's easy to lose the script on where you were, where you are, and where you're headed, and Carriondoesn't do enough to help you get situated.
Carrion is an exceptionally cool idea for a video game.
The research facility is built like a maze, with shortcuts and looping pathways that, over time, connect earlier areas with later ones in multiple spots. It's easy to find yourself backtracking without even realizing it – at least not until you're deep enough into the older area to have forgotten the way back.
Part of the problem, too, is that threats don't respawn once you've dealt with them. And even worse than that: Many of the pathways and shortcuts through the facility are one-way trips. Too easily, you can wander a short distance from where you knowyou should be and suddenly end up in an earlier location with no clear route back.
In my case, these factors all contributed to multiple frustrating stretches where I wandered around for tens of minutes – and multiple hours, at one point – in search of the next thing to do. It became especially aggravating when a path forward turned out to be hidden by the busy environments.
Carrionis a beautiful game in all its lo-fi glory. It plays with lighting and color to set a mood, and it does so effectively. But the level of detail in each space doesn't always play well with the chunky pixel art. So it's easy to miss a pipe you need to slide through or underwater save point, especially with your writhing tentacle monster taking up so much of the screen. Finding those missed paths later are when Carrionfalters the hardest, especially when it's a spot you've circled past multiple times.
That sense of aggravation is more disappointing than anything because of how much Carrionstill gets right. As I already said, the feel is spot-on. But it's not just that. The action-puzzle mechanics at the heart of what Phobia built turn out to be the perfect platform for capturing the overall vibe.
Each section of the research facility serves up an escalating assortment of threats, from gun-toting humans to beefy mechs and remote-controlled drones. You deal with many of these threats by grabbing them with your tentacles and either eating them (for organic threats) or smashing them against walls until they're broken.
As you proceed, however, you come across sealed containers that you can shatter to unlock new powers, like cloaking or the ability to forcefully shoot out a cluster of stabby tendrils. These unlocks make you more lethal, but beyond that they're also essential for solving puzzles.
The early cloaking ability, for example, is necessary for bypassing a security system that closes and locks a door once you trip the laser wire it's attached to. The stabby tendrils you get later, on the other hand, can rip out certain walls. Each item in your growing toolbox opens up more of the world, in one way or another.
Different abilities are also tied to your creature's size. As you make progress (and feed on hapless scientists), your tentacle monster takes on new, larger forms. That cloaking ability is only for the smallest form, whereas the stabby tendrils are a feature of the medium-sized form. Your creature's size dictates its health, and it shrinks as you take damage. But there are also special pools of goo where you can shed parts of yourself, and they're usually situated near puzzles that depend on multiple abilities.
SEE ALSO:'Paper Mario: The Origami King' is as close as we've gotten to the beloved originalsBeing able to reduce your size is also helpful because of some control quirks that come up later on, after you've unlocked the largest form. Slipping into narrow openings and cutting sharp turns isn't easy for an entity with no defined shape, and so the game doesn't always interpret your thumbstick movements correctly. But you can get around that by dropping some pounds in a goo pool.
In the end, I found Carrionto be an enormously frustrating experience. The pieces are there for an amazing game. I had some incredible moments while playing, and would even go as far as recommending this as a worthwhile use of a more patient player's time, despite the issues.
Those issues are real, though. The fearsome, menacing monster that is the star of Carriondepends on your sense of direction to get around. And too often, the game just doesn't equip you to do that effectively. For all the control you're given over the build-up of tension and its release into unrestrained chaos, the biggest struggle you'll likely face again and again in Carrionis simply figuring out where the hell you are.
Carrion comes to PC, Nintendo Switch, and Xbox One on July 23.
TopicsGaming
Dramatic photo captures nun texting friends after Italy earthquake2025-09-18 15:48
CARNAVAL DE VENISE(威尼斯狂歡節)2025-09-18 15:48
FILA簽約防彈少年團為其新任全球品牌代言人2025-09-18 15:30
開心果網絡攜蘇泊爾、橫店影城、小鬼王琳凱推出聯合款定製禮包,助力品牌商布局新零售2025-09-18 15:28
Tyler, the Creator helped Frank Ocean celebrate 'Blonde' release in a delicious way2025-09-18 15:09
唐嘉壕 :長相酷似混血,有著八塊腹肌 ,從胖子逆襲成男神進軍好萊塢2025-09-18 15:08
虎牙盛典上帝哥豪刷6大戶外主播,一己之力便蕩平所有節奏?2025-09-18 15:04
燃炸七月成都 ,我們已經準備好了 !2025-09-18 14:48
Make money or go to Stanford? Katie Ledecky is left with an unfair choice.2025-09-18 14:43
王家衛現身重慶被偶遇 疑似重拍《重慶森林》2025-09-18 14:30
Hiddleswift finally followed each other on Instagram after 3 excruciating days2025-09-18 15:59
《一路不消停》正式開機 王小利攜“劉能式”獨家爆笑秘笈啟程2025-09-18 15:55
明星私下的樣子:王政皓陽光少年2025-09-18 15:55
範冰冰直播賣麵膜產品4分鍾下架2025-09-18 15:02
What brands need to know about virtual reality2025-09-18 14:59
D社:CEO陳英欽出席答謝宴會深圳站2025-09-18 14:50
彩虹合唱團落地燕趙大地 開啟最美音樂之旅2025-09-18 14:47
品牌借勢如何不“盲投”? 康師傅蜂蜜柚子給出一套“組合拳”2025-09-18 14:20
Mall builds real2025-09-18 13:58
小歌星徐嘉怡為家鄉為媽媽獻唱2025-09-18 13:20