时间:2025-06-17 18:52:44 来源:网络整理编辑:焦點
Every day of Pride Month, Mashable will be sharing illuminating conversations with members of the LG
Every day of Pride Month, Mashable will be sharing illuminating conversations with members of the LGBTQ community who are making history right now.
It might sound reductive or even eking on offensive, but in his own words, Robert Yang makes "obscenely gay" art games.
By design, the homosexuality drips off the screen in his most well-known games, played by millions despite being indie, NSFW, and often banned by platforms like Twitch. Whether it's a game about "pleasuring a gay car" or a simulation of historic police entrapments targeting gay men in public bathrooms (but replacing penises with flesh-colored guns in an attempt to circumvent the Twitch ban), Yang's work balances the seriousness of its subject matter with a joyousness of play and humor, never sacrificing depth in the process.
It's a disservice to diminish Yang to a single niche. The New York University Game Center professor also makes more meditative and strictly academic games, like the Borges-inspired Intimate, Infinite or an Emily Dickinson experiment titled Much Madness.
What makes Yang's work such a testament to the medium as an art form, though, is how he captures the beautiful, honest awkwardness of our naked selves. While mainstream games champion hyper-idealized heternormative power fantasies, Yang reveals how limiting that is by exploring the experiences of those the power fantasies leave out.
Through games that are extra as hell, he shows the pride in being loudly visible in spaces that don't make room for you.
The interview below has been edited for length and clarity.
Robert Yang:I grew up modding my favorite video games like StarcraftorHalf-Life. I also grew up gay and closeted. When I started coming out in college, I wondered why those two parts of my life were separate. There were so many books, movies, and YouTube compilations of German soap operas to help me make sense of my sexuality (my favorite gay soap storyline was in Verbotene Liebe) yet there were very few video games about young gay people trying to figure out their shit. Then I realized I could make those mods and games and stories myself; this was paired with the sobering realization that this work would make me basically unemployable in the AAA game industry because it was "too weird." Even today, I am now pigeon-holed as "that guy who makes the weird gay sex games." Even if it's a fabulous thing, who wants to be reduced to just one thing? But I think I'm coming to peace with that. If I'm stuck in the pigeon hole, that means no one else will get crammed into it. I'll hold the door open for everyone after me.
RY:Haha um I think I don't agree with the premise here ... right now, video games are NOT uniquely equipped for intimacy or LGBTQ experiences. Game culture is still a hostile environment for LGBTQ experience in so many ways. Every major internet platform is policing sex and queerness; Steam and Itch.io are definitely rare storefront platforms that tolerate sexuality, but what's the point if Tumblr, YouTube, and Twitch oppress us to ensure we have no audience or community? Why should any game journalist or streamer cover us, when the main thing that gets them viewers is Fortnite and regurgitated AAA PR announcements? There's no oxygen left in the room.
And that's even if you manage to make and finish a game! Making a game about intimacy is still really difficult and experimental. Game developers have decades of research and resources for how to put a gun in a game, how to make the gun feel accurate and fun to shoot, etc. But comparatively we have very little history or context for making games about gay cuddling. How would you even do that, what are the patterns and design conventions here?
Queer creators are on the forefront of researching these design problems, because the industry certainly won't invest in it. That bright future of cuddling games is possible only if we support and fund brilliant queer folks like Heather Flowers, Ryan Rose Aceae, Mitch Alexander, Hien Pham -- otherwise, like a lot of creatives in 2019, eventually we all just burn out.
RY:I'm really against the idea of the "empathy simulator" -- the tech industry's desperate attempt to sell VR headsets as a way to experience other peoples' lives. My games are not, and never will be, "gay simulators" or ways for straight people to know what being gay is like, because a video game alone cannot possibly convey that experience. If this stuff is to have any activist function at all, it's more about a basic level of representation, awareness, and political conversation. A game can help you identify blind spots or broaden your horizons, but it's still up to you to fill in that gap and do something.But honestly, we're still a long way away from that kind of literacy about games. We still have many game industry veterans who think their video games have no politics or ideological assumptions.
RY:I like playing with the idea of simulation. In terms of game balance, what's the difference between a 43 percent probability, or a 43.253 percent probability sourced from an anti-discrimination study? The difference is conceptual. 0.253 percent doesn't change the behavior of the simulation in a significant way, but it does change what it all means. A statistic has politics that reach outside of the game code, like a ghost in the machine. More games should seek to haunt us.
RY:I start with some sort of core idea, and then think about how consent emerges from that. If consent should be negotiated, how do we simulate a negotiation in a game -- should the player try different options at different times to see what the game's submissive agrees to do with you (like in my game Hurt Me Plenty), or maybe technological consent takes the form of a EULA [End User License Agreement -- like those pesky iTunes Terms of Service] that you click through without reading (like in Cobra Club). In my upcoming game Macho Cam, consent is a deck of cards that you construct, symbolizing the things you are willing to do for money.
Consent is the foundation of intimacy, consent is what makes sex sexy. Foreplay, seduction, someone begging you for more, marginalized people understanding how society will punish them for their intimacy but bravely defying society anyway -- and consent is also the foundation of games and play, because every game requires willing players.
RY:LGBTQ people are often told that we'll be tolerated if we hide our gender and sexuality and bodies behind closed doors. OK, so we did that in sex shops, theaters, clubs, and bars, with these nice big doors. But nope. The police still raided and shut these places down. I guess Stonewall didn't have the right kind of door, and LGBTQ people weren't the right kind of public!
This history teaches us not to trust society's false promise of respectable privacy, because they will always change what they mean by public or private. That's why respectability politics is a trap, and that's why public sexuality will always be necessary at Pride. Leather queens making out in the street is also what convinces a "normal" monogamous tax-paying gay couple that it's safe enough to hold hands on the sidewalk.
Tweet may have been deleted
RY:If we hide our sexuality, that means straight people define what our sexuality means.
Take Twitch: When they ban games, it's a punishment usually reserved for creepy child porn or rape simulator games. So when they also ban my games about consensually spanking a man or consensually showering with another dude, that equivalent treatment sends a message: Twitch is saying that gay men are basically rapists. I don't know about you, but that sounds pretty damn homophobic to me.
Instead of banning my games, what if Twitch moderated my games with the adult content controls that are ALREADY BUILT INTO THEIR WEBSITE? We'll never know, because Twitch refuses to explain why they banned my gay games, or what they'd want from me in the future.
So my message for the LGBTQ community is this: Don't let tech companies like Twitch wave rainbow flags while pushing homophobic, sexphobic policies. These companies want more control over the internet and our lives, but none of the responsibility or ethical questioning. It's 2019, so many of us live and work on the internet now. This matters. Don't let them get away with it.
RY:In mainstream commercial video games, sex is when you fade to black. Sex is a point in time, but just a brief point. My games do something basic: They dedicate actual space and time to sex, and depict sex with duration. You spend time doing sex. Even a teenage sex comedy movie understands that masturbation takes time, and that's where it finds humor. We don't even have the equivalent of teenage sex comedies in video games. Or look at Fifty Shades of Grey which was some kinda basic erotica, and so many people loved it. The world is so thirsty for thirst, so desirous of desire, and gamers are willing to settle for the 5 minutes of sexual situations allotted in a 50-hour Bioware RPG? Look at that untapped market, look at that blue ocean. What if, gasp, we just made games that let the sex marinate and breathe?
So much of the commercial game industry is ruled by fear. Everyone copies each other to appease scary investors who demand huge unrealistic returns. It's also no accident that the audience for romantic or erotic work is mostly women, and the straight men in charge of the game industry ultimately want to keep video games for the boys. Again, fear is powerful. To preserve their world, they must destroy every other world.
Sexuality, intimacy, and queerness, can only thrive when we have "a room of our own" AND when we're not locked in that room, you know? For now, I guess I'll fight to preserve that possibility of another world, and wait for a hero.
Read more great Pride Month stories:
Meet the trans man who sued Trump for the right to serve in the military
This Iranian activist wants to give every LGBTQ refugee a new chance at life
Explore Stonewall National Monument's digital makeover and add your own story
TopicsGamingLGBTQ
Here's George Takei chilling in zero gravity for the 'Star Trek' anniversary2025-06-17 18:39
中超前瞻 :蒿俊閔能否迎廣州隊首秀 申花欲破浙江不敗紀錄2025-06-17 18:25
傷兵滿營 !申花多名隊員遭感冒困擾 僅19人參加訓練2025-06-17 18:25
足球報:大連人今年沒有欠薪 ,球員曆史欠薪的30%已支付絕大多數2025-06-17 18:08
There's a big piece of fake chicken stuck to this phone case2025-06-17 17:46
隊史第一 !薩拉赫歐冠主場進球超傑拉德 破7場進球荒2025-06-17 17:06
東體:廣州城欠薪還不是最多的,李瑋鋒任主帥意味著股改有眉目2025-06-17 17:04
利物浦歐冠名單 :僅可報名24席 兩大一線主力缺席2025-06-17 16:39
Did our grandparents have the best beauty advice?2025-06-17 16:27
穆勒:馬內敦促我別傳萊萬 他去巴薩沒提前和我說2025-06-17 16:18
Make money or go to Stanford? Katie Ledecky is left with an unfair choice.2025-06-17 18:41
歐冠五冤家:萊萬哈蘭德弑舊主 米蘭巴黎真核反戈2025-06-17 18:15
梅西天秀操作!挑球過人+致命直傳 慘遭姆皇吐餅2025-06-17 17:54
武漢三鎮硬氣了!拒絕放外援去國家隊踢比賽,理由讓FIFA都沒話說2025-06-17 17:50
Airbnb activates disaster response site for Louisiana flooding2025-06-17 17:47
武磊結束留洋關注度下降 ?西甲還將繼續尋找優秀中國球員2025-06-17 17:23
UEFA最佳主帥:安胖2進宮4捧歐冠 瓜帥5年4斬英超2025-06-17 17:17
中超官方:第18輪4場比賽延期 爭冠焦點戰照常進行2025-06-17 16:48
MashReads Podcast: What makes a good summer read?2025-06-17 16:29
隊史第一 !薩拉赫歐冠主場進球超傑拉德 破7場進球荒2025-06-17 16:10